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| <script> angular.module('intervalExample', []) .controller('ExampleController', ['$scope', '$interval', function($scope, $interval) { $scope.format = 'M/d/yy h:mm:ss a'; $scope.blood_1 = 100; $scope.blood_2 = 120;
var stop; $scope.fight = function() { // Don't start a new fight if we are already fighting if ( angular.isDefined(stop) ) return;
stop = $interval(function() { if ($scope.blood_1 > 0 && $scope.blood_2 > 0) { $scope.blood_1 = $scope.blood_1 - 3; $scope.blood_2 = $scope.blood_2 - 4; } else { $scope.stopFight(); } }, 100); };
$scope.stopFight = function() { if (angular.isDefined(stop)) { $interval.cancel(stop); stop = undefined; } };
$scope.resetFight = function() { $scope.blood_1 = 100; $scope.blood_2 = 120; };
$scope.$on('$destroy', function() { // Make sure that the interval is destroyed too $scope.stopFight(); }); }]) // Register the 'myCurrentTime' directive factory method. // We inject $interval and dateFilter service since the factory method is DI. .directive('myCurrentTime', ['$interval', 'dateFilter', function($interval, dateFilter) { // return the directive link function. (compile function not needed) return function(scope, element, attrs) { var format, // date format stopTime; // so that we can cancel the time updates
// used to update the UI function updateTime() { element.text(dateFilter(new Date(), format)); }
// watch the expression, and update the UI on change. scope.$watch(attrs.myCurrentTime, function(value) { format = value; updateTime(); });
stopTime = $interval(updateTime, 1000);
// listen on DOM destroy (removal) event, and cancel the next UI update // to prevent updating time after the DOM element was removed. element.on('$destroy', function() { $interval.cancel(stopTime); }); } }]); </script>
<div> <div ng-controller="ExampleController"> <label>Date format: <input ng-model="format"></label> <hr/> Current time is: <span my-current-time="format"></span> <hr/> Blood 1 : <font color='red'>{{blood_1}}</font> Blood 2 : <font color='red'>{{blood_2}}</font> <button type="button" data-ng-click="fight()">Fight</button> <button type="button" data-ng-click="stopFight()">StopFight</button> <button type="button" data-ng-click="resetFight()">resetFight</button> </div> </div>
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